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03 / 3D Design

Wind Spinner

Project overview

When creating a wind Spinner in C4D I opted for a series of shape rectangles fed into a sweep modifier and a cloner that cycled through the different sized rectangles. To animate the moving objects in the scene, their positional data was linked to a repeating noise map. For the grass, a dynamic simulation was cached and then repeated back onto itself to create a looping effect.

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